![]() ![]() That’s applicable to 3D’s rise for directors, too. It makes sense to have someone big go all in and, hopefully, succeed, so that lower-key experiments can take off. He leans towards maximalism over minimalism. If 3D of the last decade was, for some filmmakers, about blurring the lines between the spectator and the world up on screen, Cage was the only Hollywood star who seemed to embody the experiential spirit, and capable of testing the waters of whether an arguable gimmick had greater merit for his field. At the point where a delirious cackling Cage transforms mid-motorcycle ride, his lurching screams into the camera have this quality akin to the split second in Ring just before Sadako’s hand comes through the television. It feels strange to suggest there could be subtlety to the depiction of a flaming skeleton in biker gear demolishing people, but there are these little twitches and gesticulations that land like you, the viewer, are suddenly getting sliced at or punched in the face. Even in the motion-capture role of the flaming-skulled Ghost Rider, and with directing team Neveldine/Taylor shooting in 2D for 3D post-conversion, there’s something palpable to Cage’s movements and apparent desire to experiment. Spirit of Vengeance has Cage on manic form in the vein of his performances you either sincerely love or at least sincerely love to meme. But in Spirit of Vengeance, he is the crazy 3D spectacle. In Drive Angry, Cage gets to do crazy things in aid of director Patrick Lussier’s 3D spectacle, like participate in a gunfight mid-coitus. Not to suggest it’s a let down in terms of the actor’s apparent goals, but Drive Angry feels like a test run, with Cage’s biggest physical gestures often relegated to the context of slow motion-heavy sequences of gore and debris flying at the audience. Having attended Cage-a-rama 3D, and given Cage’s comments from the Drive Angry set, I surprisingly found the Ghost Rider film, which played first, the better offering in terms of a Cage 3D showcase. This past June, the Edinburgh International Film Festival offered the rare opportunity of a Drive Angry and Spirit of Vengeance double feature. How was I going to make friends with this camera? What information was it going to receive from me and how would I move differently how can I get into the audience with my body language?” “And certainly the first thing I did when I arrived on the set on the first day was just I really wanted to look at the camera and see was there something different about it. ”I was talking about sticking my tongue out and seeing it would go into the fourth row of the audience and if there’s anything I can do to play with the format,” he said. In a 2010 set interview, Cage told Collider that he was excited about what could emerge from the 3D filmmaking process, and that he hoped “to mess” with the expectations. ![]() While Ghost Rider sequel participation involved some contractual obligation from the first movie, the possibilities of working in 3D seem to have factored into his joining Drive Angry, in which he plays an undead thief on the run from one of Satan’s minions. Both films underperformed at the box office, a sign that Cage’s days headlining moderate- to high-budgeted studio movies were over, and the reason why the pair are the actor’s only 3D, live-action films to date. There is a notable exception, however, and it concerns two films that exist in a specific subgenre: Nicolas Cage driving dangerous vehicles after escaping from hell.ĭrive Angry, which premiered in February 2011, and Ghost Rider: Spirit of Vengeance, which rolled into theaters one year later, are tailored for their leading man, even with the former giving Amber Heard and William Fichtner substantial supporting parts and the latter mining an existing IP. We never got to the moment where 3D became a tool for actors. In the first decade of 3D blockbusters, big names like Will Smith or Sandra Bullock were strapped into what were essentially theme park rides, the technique more of a marquee attraction rather than a lens through which to navigate around performances. What’s lost as 3D fades into cultural irrelevance? Numerous directors, from Martin Scorsese to Wim Wenders, extolled the virtues of the visual gimmick, but the format also reshaped actors - or could have if given the room to evolve. Eye-popping images aren’t the sell they were in 2009. While many blockbusters still open with 3D versions, and James Cameron’s upcoming Avatar sequels should give the format a major boost, the numbers back up the decline. The 3D boom that launched the decade is in its dying days. ![]()
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